GoConcurrencyPatterns
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Go Concurrency Patterns
Go concurrency patterns
该文档源自 Rob Pike 在google IO中的演讲,版权归原作者所有。如果你在天朝,可以点击这里观看演讲视频。所有的代码皆为本人根据演讲稿内容编写,并调试通过。如发现bug欢迎提交更新。
Concurrency features in Go
People seemed fascinated by the concurrency features of Go when the language was firest announced.
Questions:
- Why is concurrency supported?
- What is concurrency, anyway?
- Where does the idea come from?
- What is it good for?
- How do i use it?
Why?
Look around you, What do you see?
Do you see a single-stepping world doing one thing at a time?
Or do you see a complex world of interacting, independently behaving pieces?
That's why. Sequential processing on its own does not model the world's behavior.
What is concurrency?
Concurrency is the composition of independently executing computations.
Concurrency is a way to structure software, particaularly as a way to write clean code that interacts well with the real world.
It is not parallelism.
Concurrency is not paralleism
Concurrency is not paralleism, although it enables parallelism.
If you have only one processor, your program can still be concurrent but it cannot be parallel.
On the other hand, a well-written concurrent program might run efficiently in parallel on a multiprocessor. That property could be important...
See tinyurl.com/goconcnotpar for more on that distinction. Too much to discuss here.
A model for software construction
Easy to understand.
Easy to use.
Easy to reason about.
You don't need to be an expert!
(Much nicer than dealing with the minutiae of parallelism (threads, semaphores, locks, barries, etc.))
History
To many, the concurrency features of Go seemed new.
But they are rooted in a long history, reaching back to Hoare's CSP in 1978 and even Dijkstra's guarded commands(1975).
Languages with similar features:
- Occam (May, 1983)
- Erlang (Armstrong, 1986)
- Newsqueak (Pike, 1988)
- Concurrent ML (Reppy, 1993)
- Alef (Winterbottom, 1995)
- Limbo (Dorward, Pike, Winterbottom, 1996)
Distinction
Go is the latest on the Newsqueak-Alef-Limbo branch, distinguished by first-class channels.
Erlang is closer to the original CSP, where you communicate to a process by name rather than over a channel.
The models are equivalent but express things differently
Rough analogy: writing to a file by name(process, Erlang) vs. writing to a file descriptor (channel, Go).
Basic Examples
A boring function
We need an example to show the interesting properties of the concurrency primitives.
To avoid distraction, we make it a boring example.
func boring(msg string) {
for i := 0; ; i++ {
fmt.Println(msg, i)
time.Sleep(time.Second)
}
}
Slightly less boring
Make the intervals between messages unpredictable (still under a second).
func boring(msg string) {
for i := 0; ; i++ {
fmt.Println(msg, i)
time.Sleep(time.Duration(rand.Intn(1e3)) * time.Millisecond)
}
}
code
Running it
The boring function runs on forever, like a boring party guest.
func main() {
boring("boring!")
}
func boring(msg string) {
for i := 0; ; i++ {
fmt.Println(msg, i)
time.Sleep(time.Duration(rand.Intn(1e3)) * time.Millisecond)
}
}
code
Ignoring it
The go statement runs the function as usual, but doesn't make the caller wait.
It launches a goroutine.
The functionality is analogous to the & on the end of a shell command.
package main
import (
"fmt"
"time"
"math/rand"
)
func main() {
go boring("boring!")
}
code
Ignoring it a little less
When main returns, the program exits and takes the boring function down with it.
We can hang around a little, and on the way show that both main and the launched goroutine are running.
func main() {
go boring("boring!")
fmt.Println("I'm listening")
time.Sleep(2 * time.Second)
fmt.Println("You're boring; I'm leaving.")
}
code
Goroutines
What is a goroutine? It's an independently executing function, launched by a go statement.
It has its own call stack, which grows and shrinks as required.
It's very cheap. It's practical to have thousands, even hundreds of thousands of goroutines.
It's not a thread.
There might be only one thread in a program with thousands of goroutines.
Instead, goroutines are multiplexed dynamically onto threads are needed to keep all the goroutines running.
But if you think of it as a very cheap thread, you won't be far off.
Communication
Our boring examples cheated: the main function couldn't see the output from the other goroutine.
It was just printed to the screen, where we pretended we saw a conversation.
Real conversations require communication.
Channels
A channel in Go provides a connection betwwen two goroutines, allowing them to communicate.
// Declaring and initializing.
var c chan int
c = make(chan int)
// or
c := make(chan int)
// Sending on a channel.
c
// Receiving from a channel.
// The "arrow" indicates the direction of data flow.
value =
Using channels
A channel connects the main and boring goroutines so they can communicate.
func main() {
c := make(chan string)
go boring("boring!", c)
for i := 0; i fmt.Printf("You say: %q\n", // Receive expression is just a value.
}
fmt.Println("You're boring; I'm leaving.")
}
func boring(msg string, c chan string) {
for i := 0; ; i++ {
c // Expression to be sent can be any suitable value.
time.Sleep(time.Duration(rand.Intn(1e3)) * time.Millisecond)
}
}
code
Synchroniztion
When the main function executes <-c, it will wait for a value to be sent.
Similarly, when the boring function executes c <- value, it waits for a receiver to be ready.
A sender and receiver must both be ready to play their part in the communication. Otherwise we wait until they are.
Thus channels both communicate and synchronize.
An aside about buffered channels
Note for experts: Go channels can also be created with a buffer.
Buffering removes synchronization.
Buffering makes them more like Erlang's mailboxes.
Buffered channels can be important for some problems but they are more subtle to reason about.
We won't need them today.
The Go approach
Don't communicate by sharing memory, share memory by communicating.
Patterns
Generator: function that returns a channel
Channels are first-class values, just like strings or integers.
func main() {
c := boring("boring!") // Function returning a channel.
for i := 0; i func boring(msg string) // Returns receive-only channel of strings.
c := make(chan string)
go func() {
for i := 0; ; i++ {
c return c // Return the channel to the caller.
}
code
Channels as a handle on a service
Our boring function returns a channel that lets us communicate with the boring service it provides.
We can have more instances of the service.
func main(){
joe := boring("Joe")
ann := boring("Ann")
for i := 0; i
code
Multiplexing
These programs make Joe and Ann count in lockstep. We can instead use a fan-in function to let whosoever is ready talk.
func fanIn(input1, input2
c := make(chan string)
go func() { for { c
go func() { for { c
return c
}
func main(){
c := fanIn(boring("Joe"), boring("Ann"))
for i := 0; i fmt.Println(
}
fmt.Println("You're both boring; I'm leaving.")
}
code
Fan-in
Restoring sequencing
Send a channel on a channel, making goroutine wait its turn.
Receive all messages, then enable them again by sending on a private channel.
First we define a message type that contains a channel for the reply.
type Message struct {
str string
wait chan bool
}
Restoring sequencing
Each speaker must wait for a go-ahead.
for i := 0; i < 5; i++ {
msg1 := <-c; fmt.Println(msg1.str)
msg2 := <-c; fmt.Println(msg2.str)
msg1.wait <- true
msg2.wait <- true
}
waitForIt := make(chan bool) // Shared between all messages.
c <- Message( fmt.Sprintf("%s: %d", msg, i), waitForIt )
time.Sleep(time.Duration(rand.Intn(2e3)) * time.Millisecond)
<- waitForIt
code
Select
A control structure unique to concurrency.
The reason channels and goroutines are built into the language.
Select
The select statement provides another way to handle multiple channels. It's like a switch, but each case is a communication:
- All channels are evaluated.
- Selection blocks until one communication can proceed, which then does.
- If multiple can proceed, select chooses pseudo-randomly.
- A default clause, if present, executes immediately if no channel is ready.
select {
case v1 := <-c1:
fmt.Printf("received %v from c1\n", v1)
case v2 := <-c2:
fmt.Printf("received %v from c2\n", v2)
case c3 <- 23:
fmt.Printf("sent %v to c3\n", 23)
default:
fmt.Printf("no one was ready to communiction\n")
}
Fan-in again
Rewrite our original fanin function. Only one goroutine is needed. Old:
func fanIn(input1, input2
c := make(chan string)
go func() { for { c
go func() { for { c
return c
}
Fan-in using select
Rewrite our original fanin function. Only one goroutine is needed. New:
func fanIn(input1, input2
c := make(chan string)
go func() {
for {
select {
case s :=
case s :=
}
}
}()
return c
}
code
Timeout using select
The time.After function returns a channel that blocks for the specified duration. After the interval, the channel delivers the current time, once.
func main(){
c := boring("Joe")
for {
select {
case s:= <-c:
fmt.Println(s)
case <-time.After(1 * time.Second):
fmt.Println("You're too slow.")
return
}
}
fmt.Println("You're both boring; I'm leaving.")
}
code
Timeout for whole conversation using select
Create the timer once, outside the loop, to time out the entire conversation. (In the previous program, we had a timeout for each message.)
func main(){
c := boring("Joe")
timeout := time.After(5 * time.Second)
for {
select {
case s:= <-c:
fmt.Println(s)
case <-timeout:
fmt.Println("You're talk too much.")
return
}
}
fmt.Println("You're both boring; I'm leaving.")
}
code
Quit channel
We can turn this around and tell Joe to stop when we're tired of listening to him.
quit := make(chan bool)
c := boring("Joe", quit)
for i := rand.Intn(20); i >= 0; i-- { fmt.Println(<-c) }
quit <- true
select {
case c <- fmt.Sprintf("%s %d", msg, i):
// do nothing
case <-quit:
return
}
code
Receive on quit channel
How do we know it's finished? Wait for it to tell us it's done: receive on the quit channel
quit := make(chan string)
c := boring("Joe", quit)
for i := rand.Intn(20); i >= 0; i-- { fmt.Println(quit
fmt.Printf("Joe says: %q\n", <-quit)
select {
case c case <-quit:
cleanup()
quit <- "See you!"
return
}
code
Daisy-chain
func f(left, right chan int) {
left <- 1 + <-right
}
func main() {
const n = 10000
leftmost := make(chan int)
right := leftmost
left := leftmost
for i := 0; i < n; i++ {
right = make(chan int)
go f(left, right)
left = right
}
go func(c chan int) { c <- 1}(right)
fmt.Println(<-leftmost)
}
code
Chinese whispers, gopher style
Systems software
Go was designed for writing systems software. Let's see how the concurrency features come into play.
Example: Google Search
Q: What does Google search do?
A: Given a query, return a page of search results (and some ads).
Q: How do we get the search results?
A: Send the query to Web search, Image search, YouTube, Maps, News, etc., then mix the results.
How do we implement this?
Google Search: A fake framework
We can simulate the search function, much as we simulated conversation before.
Google Search 1.0
The Google functio takes a query and returns a slice of Results (which are just strings).
Google invokes Web, Image, and Video searches serially, appending them to the results slice.
func Google(query string) []Result{
results := make([]Result, 3, 10)
results = append(results, Web(query))
results = append(results, Image(query))
results = append(results, Video(query))
return results
}
code
Google Search 2.0
Run the Web, Image, and Video searchs concurently, and wait for all results.
No locks, No condition variables. No callbacks.
func Google(query string) (results []Result) {
c := make(chan Result)
go func() { c <- Web(query) } ()
go func() { c <- Image(query) } ()
go func() { c <- Video(query) } ()
for i :=0; i < 3; i++ {
result := <-c
results = append(results, result)
}
return
}
code
Google Search 2.1
Don't wait for slow servers. No locks. No condition variables. No callbacks.
func Google(query string) (results []Result) {
c := make(chan Result)
go func() { c <- Web(query) } ()
go func() { c <- Image(query) } ()
go func() { c <- Video(query) } ()
timeout := time.After(80 * time.Millisecond)
for i :=0; i < 3; i++ {
select {
case result := <-c:
results = append(results, result)
case <-timeout:
fmt.Println("timed out")
return
}
}
return
}
code
Avoid timeout
Q: How do we avoid discarding srsults from slow servers?
A: Replicate the servers. Send request to multiple replicas, and use the first response.
func First(query string, replicas ...Search) Result {
c := make(chan Result)
searchReplica := func(i int) { c <- replicas[i](query) }
for i := range replicas {
go searchReplica(i)
}
return <-c
}
Using the First function
func main() {
rand.Seed(time.Now().UnixNano())
start := time.Now()
result := First("golang", fakeSearch("replica 1"),
fakeSearch("replica 2"))
elapsed := time.Since(start)
fmt.Println(results)
fmt.Println(elapsed)
}
code
Google Search 3.0
Reduce tail latency using replicated search servers.
func Google(query string) (results []Result) {
c := make(chan Result)
go func() { c <- First(query, Web1, Web2) } ()
go func() { c <- First(query, Image1, Image2) } ()
go func() { c <- First(query, Video1, Video2) } ()
timeout := time.After(80 * time.Millisecond)
for i :=0; i < 3; i++ {
select {
case result := <-c:
results = append(results, result)
case <-timeout:
fmt.Println("timed out")
return
}
}
return
}
code
And still...
No locks. No condition variables. No callbacks.
Summary
In just a few simple transformations we used Go's concurrency primitives to convert a
- slow
- sequential
- failure-sensitive
program into one that is
- fast
- concurrent
- replicated
- robust.
More party tricks
There are endless ways to use these tools, many presented elsewhere.
Chatroulette toy:
Load balancer:
Concurrent prime sieve.
Concurrent power series (by Mcllroy):
Don't overdo it
The're fun to play with, but don't overuse these ideas
Goroutines and channels are big ideas. They're tools for program construnction.
But sometimes all you need is a reference counter.
Go has "sync" and "sync/atomic" packages that provide mutexes, condition variables, etc. They provide tools for smaller problems.
Ofter, these things will work together to solve a bigger problem.
Always use the right tool for the job.
Conclusions
Goroutines and channels make it easy to express complex operations dealing with
- multiple inputs
- multiple outputs
- timeouts
- failure
And they're fun to use.
Links
Go Home Page:
Go Tour (learn Go in your browser)
Package documentation:
Articles galore:
Concurrency is not parallelism: