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Use mean loss instead of sum loss in Game [backward incompatible]

Open fastier-li opened this issue 7 years ago • 0 comments

While comparing spark.ml and scikit, we realized that Game is using a sum in the loss function computation, but that is not desirable for scaling and numerical stability. We should change our loss function calculations to use a mean instead.

fastier-li avatar Mar 13 '17 16:03 fastier-li