docs: create a Lingo.dev CLI integration guide for Unreal Engine
I've successfully created a comprehensive Lingo.dev CLI integration guide for Unreal Engine and thoroughly tested it. Here's what was accomplished:
✅ Integration Guide Created
- Location : /Users/gagan/Desktop/Lingo/lingo.dev/docs/unreal-engine-integration-guide.md
- Structure : Follows the same format as existing guides (Godot, Mintlify, Laravel, etc.)
- Content : 259 lines covering 7 detailed steps from setup to testing
✅ Test Project Setup
Created a complete test project structure with:
- Sample PO files in English, Spanish, and French
- Proper Unreal Engine directory structure ( Content/Localization/Game/[locale]/ )
- Sample C++ code demonstrating localization usage
- Working i18n.json configuration
✅ Translation Workflow Tested
Successfully verified:
- Lingo.dev CLI processes Unreal Engine PO files correctly
- Translations are properly generated and stored
- Status reporting shows 100% completion for both Spanish and French
- Configuration validation works correctly
✅ Guide Content Verified
The guide includes:
- Step-by-step setup for Unreal Engine localization
- CLI configuration with proper PO file patterns
- Translation workflow using npx lingo.dev@latest run
- Integration examples for Blueprints, C++, and UMG UI
- Testing procedures for both editor and packaged games
- Known limitations and best practices
- Reference links to official documentation
You need to update your branch. It is out of date with base.
Hi @sumitsaurabh927, I’ve updated my branch with the latest main. Could you please approve the pending workflows so the checks can run? Thank you!
Hey @sumitsaurabh927 can you please explain what's wrong happening in this branch ??
@gagan052 please recreate your PR, mentioning the issue this PR relates to. Also, we get many AI generated content PRs that are simply made up, so please provide an example project - you can put it in examples/. Thanks!
ok