KataGo
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GTP engine and self-play learning in Go
I’m experimenting with fine-tuning a KataGo model on my own games to capture my personal play style. My plan is to start from a pretrained network roughly at my strength...
Thanks for releasing the "Human SL", I think there is a lot of potential to use that model, and I have been experimenting a lot with it recently. I have...
Will there be a model succeeding b28c512 in the forseeable future? Furthermore, just out of curiosity, how are the parameters for block count and channel count determined for models?
Sorry for the elementary question. By using the katago engine to generate a custom gtp for analysis, I saw substantial performance uplift. Is their a similar feature for generating a...
When I was contributing, I get around 1 row/ 300J. Katago has around 5G rows in total. Does that imply on a 100MW datacenter, assuming similar efficiencies(probably going to have...
I'm training and testing KataGo selfplay engines. I want to suggest adding a feature to support dynamic adjustment of search width (playout limits) by move number. Motivation: In real gameplay,...
I tried to rebuild KataGo after nvidia's driver routine upgrade, but failed: ``` -- Building 'katago' executable for GTP engine and other tools. -- -DUSE_BACKEND=TENSORRT, using TensorRT backend. -- Including...
Recently, I've been playing b18 versus b28. I found some conclusions: 1. theie evaluations on scores and points are often similar. 2. when it differs, their is quite a possibility(maybe...
This branch implements Q values for Metal backend.
Could you please compare SENet with a new neural net architecture called "EfficientNet" on KataGo?
EfficientNet https://ai.googleblog.com/2019/05/efficientnet-improving-accuracy-and.html https://github.com/tensorflow/tpu/tree/master/models/official/efficientnet