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Angolmois BMS player [mirror repository from hg.mearie.org and bitbucket.org/lifthrasiir/angolmois]

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It may be hard to simulate with the absolute accuracy, e.g. if same lane has lots of notes with overlapping grading areas, then the automatic player should press and unpress...

enhancement
gameplay

From [Hitkey's diary entry](http://hitkey.nekokan.dyndns.info/diary1304.php#D130412): > - Measures #404-523 have a BPM of 900,000,000 (`#BPM2D 900000000`). > - There are several portions that BMSE is unable to edit (e.g. a scaling...

bug
gameplay

`adjust_object_position` (converts virtual measure not affected by `#xxx02` to actual measure) is stupid, we should precalculate or at least cache actual measures. The problem is that we can't really resolve...

enhancement

Inspired from [Hitkey's diary entry](http://hitkey.nekokan.dyndns.info/diary1302.php#D130210): > - It is possible to reuse `#xxx[1-2][A-Z]` which is normally unused by BMS files as a spacer for layout. > - Separator between 1P...

enhancement
gameplay

Current grading rule: `abs(time) < {0.6, 2.0, 3.5, 6.0} / (1.5 - #RANK * 0.25) * 0.024ms` (thus ±19.2ms for `#RANK 3` and ±14.4ms for `#RANK 2`) This rule is...

enhancement
gameplay

At least make them unable to crash the program. - [x] Zero BPM - [ ] Negative BPM during a long note - [x] Zero or negative STOP time -...

bug
gameplay

The current build system does not work in Windows (MinGW) at all. Also, there was a report of smpeg.h residing in the different directory from SDL (so `sdl-config` won't work)....

enhancement

While not quite useful (non-ASCII characters will be broken), `#TEXT` is good for writing test cases.

enhancement
parser
gameplay

Needs something like `XV(struct rndst { int sw, rnd, els; }) rndbuf;`.

enhancement
parser

E.g. alternately pressing left shift and ctrl should key-up each other

enhancement
gameplay