Results 3 comments of lifenots

> Thank you for being so thorough with your notes! That is very helpful for me. If the Metahuman animation blueprint is on the body mesh, everything should be correct....

> That looks like what happens when there is no animation blueprint (or the wrong animation blueprint) is on the character. Here's what I think it is. > > https://www.youtube.com/watch?v=yS2Yy2wL1jQ...

I carefully compared the configuration in your video, which is the same