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update server-side analysis when local eval becomes deeper

Open danispringer opened this issue 1 year ago • 4 comments

Exact URL of where the bug happened

https://lichess.org/JNFvqoQs#46

Steps to reproduce the bug

run analysis, wait for it to end, go forward a few moves, wait, and eval at higher depth will often show that a mistake or inaccuracy or good move were actually not such

What did you expect to happen?

take long to run analysis but but do so at a higher depth on the first run

What happened instead?

run analysis, wait for it to end, go forward a few moves, wait, and eval at higher depth will often show that a mistake or inaccuracy or good move were actually not such

Operating system

macos

Browser and version (or alternate access method)

Chrome, Safari, doesn't seem to matter

Additional information

Toggling the shown lines from 1 to more and back to one, often will trigger engine to "wake up" and skyrocket the shown depth value (I.E.: depth 23 to 35, relatively very quickly)...

danispringer avatar May 09 '23 10:05 danispringer

This seems similar to the discussion in #9119

dav1312 avatar Feb 20 '24 10:02 dav1312

@dav1312 perhaps. I'm no lichess/fishnet expert. All I can say is, as a user, it's quite confusing as of now. Would be great to have an option such as "run full game analysis at depth N", where N is a number of my choice, and of course if I choose a higher number, the analysis will take longer, but I'm OK with that. As of now it's wholly unclear what depth is used.

Thanks.

danispringer avatar Feb 21 '24 01:02 danispringer

Lichess doesn't use depth as its limit, it uses nodes.

If you want an option to request a deeper computer analysis leave your thoughts in #12261 or #12851

dav1312 avatar Feb 21 '24 09:02 dav1312

@dav1312 I am sorry to say I don't know what that means... but I'll leave comments there. Thank you.

danispringer avatar Feb 22 '24 20:02 danispringer