Message not sent when calling api/bulk-pairing
As far as I understood it, a message should've been send when the api returns 200.
I successfully setup a pairing, but none of the players received a message. Did I understood something wrong? Or does the creator don't receive messages? My other test accounts were restricted to kids mode, so they won't receive a message. How are those supposed to play/join? Wouldn't a notification be better?
Another question regarding the documentation to messages. It says:
{opponent} and {game} are placeholders that will be replaced with the opponent and the game URLs.
Are there any other placeholders like {player}?
I just tried and the players do receive the message, whether they're kid accounts or not.
http post http://l.org/api/bulk-pairing 'Authorization: Bearer 20cqYz68bqDNUnb1' clock.limit=300 clock.increment=0 players=Q8enJjgd1yZdm7tN:KYOBI3UASykqkIxn
Maybe give more details to help me reproduce the problem? I'm responsive in the discord API channel
As I wrote on discord I didn't get a notification/message when I put the date close to the max of +24 hours. Maybe the message is sent a few hours before the start of the game?
But there is more. If one player is a child, the adult will receive a notification, but no message. The kid won't receive anything. You told me that this is to protect the kids. For the kids side this is reasonable, but why not sending a message to the adult? The game will start nonetheless so it doesn't make a difference if you join via message or lobby.
Imo bulk pairings are more or less the same as challenges and as an adult you can challenge a child if you wish. Maybe it would be nice to have a notification on the challenge-symbol when the game is about to start? This way even kids could join.
A slightly modified waiting screen would be nice - if I had a wish:

Bulk pairings got a lot of updates in the past few months. Closing for now. If there's still a problem, you can open another issue in the lila repo.