SDL_mixer
SDL_mixer copied to clipboard
An audio mixer that supports various file formats for Simple Directmedia Layer.
I have this file [adv_zenhan.zip](https://github.com/libsdl-org/SDL_mixer/files/14089766/adv_zenhan.zip) Its an ogg/vorbis with sample rate of 96000hz. The current facts (on Windows): - With a device set to 48000 hz, it won't play -...
Let's remove the `3` inside the cmake configuration variables of all SDL satellite libraries. For SDL3 satellite libraries, this incompatibility should not be an issue. I would not remove the...
Maybe there is an alternative trick with the sdl_mixer that I am overlooking, if not, could it be worthwhile implementing something similar to BASS_ChannelGetLevel? https://www.un4seen.com/doc/#bass/BASS_ChannelGetLevel.html 'Retrieves the level (peak amplitude)...
Hello, I have a use case to play digital audio samples that have loop points. Loop points are supported by various digital formats, for example RIFF WAV files can store...
Appears to be a regression since versions after 2.0.4. Tried to update to 2.6.3 but having troubles with Mix_LoadMUS_RW on module files (in this case an IT module). I tried...
Today I encountered a strange SDL Mixer issue on my Pixel 6 Pro Android device. If an alarm notification occurs while my SDL indie game app is running, the SDL...
https://github.com/libsdl-org/SDL_mixer/issues/288 reported missing support for an MPEG Audio frame header starting with the first eleven bits. However, an MPEG file could start anywhere (e.g. in the middle of a frame)...
I post the following issue to summarize ways to improve MIDI playback support in this library. Some of these may be implemented already or the implementation may be in progress....
Looks like all the position functions fail with `Unsupported audio channels` if the number of channels not in [1,2,4,6]. 7.1 surround = 8 channels. https://github.com/libsdl-org/SDL_mixer/blob/2bf94b9a29abe0b6146cfa606b078d044683577f/src/effect_position.c#L1344-L1359 --- My use case is...
It would be highly desirable to be able to retrieve the length of an audio effect in milliseconds. This would be useful for timing things like voiceover, etc.