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An audio mixer that supports various file formats for Simple Directmedia Layer.

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This is a partial merge of the work by @Wohlstand referenced in #233. - ~Grabs the latest GME from https://bitbucket.org/mpyne/game-music-emu/src/master/ (commit `b3d158`)~ - Grabs music_gme.c and edits to music.c from...

I'm running SDL 2.0.22 and SDL_mixer 2.60 on macOS 12.5. I'm attempting to open an audio device as follows, after calling `SDL_Init` (audio and video), and `Mix_Init`: ``` Mix_OpenAudio( MIX_DEFAULT_FREQUENCY,...

The current CI fails because libxmp is missing vendored library CMake support: https://github.com/libsdl-org/SDL_mixer/runs/7365768492?check_suite_focus=true Maybe we don't need it? It's provided for Visual Studio in VisualC/external What's the best way to...

Thank you for this great library. I've integrated it into my project over the last few days and it's working very well. However, I have a suggestion for improvement in...

This is potentially useful to allow building with libvorbis, libFLAC and libmpg123 for the reasons described in https://github.com/libsdl-org/SDL_mixer/issues/427#issuecomment-1186630491, while still having the internal libraries as fallbacks if dynamic loading fails....

We got a request that our downstream package should be built with the new dr_ stb_ internal decoders instead of the external libraries such as libvorbis/libflac/mpg123. What's the recommended way...

# This bug report was migrated from our old Bugzilla tracker. **Reported in version:** unspecified **Reported for operating system, platform:** All, All # Comments on the original bug report: On...

enhancement

(lib)mpg123 can play wav-files with MPEG encoded data. It would be useful if SDL_mixer could support those types as well if mpg123 is enabled. [Here](https://github.com/legacyclonk/content/raw/v4.9.10.14/Western.c4d/Vehicles.c4d/Gatling.c4d/GatlingReload.wav) is such a file. [patch.patch.txt](https://github.com/libsdl-org/SDL_mixer/files/8502362/patch.patch.txt)...

This call allows cheaper pausing/resuming of the whole audio processing without pausing every playing channel or music stream. For example, this call can be used to pause the entire audio...

MusicCMD_Play might call vfork(), depending on how the build was configured. vfork requires the child process to do nothing except call either exec*() or _exit() immediately or disaster may occur....