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Pause music pauses all sounds: audio:pauseBackgroundTrack mutes all sound in windows

Open SDLBugzilla opened this issue 4 years ago • 1 comments

This bug report was migrated from our old Bugzilla tracker.

Reported in version: 1.2.12 Reported for operating system, platform: Windows 7, x86

Comments on the original bug report:

On 2013-03-22 09:30:03 +0000, Maarten Peters wrote:

I'm one of the developers of CorsixTH (http://code.google.com/p/corsix-th/) and we use SDL_mixer for the in-game sounds and music.

We're currently having the problem that when we pause the music througt the ''jukebox'' in-game (Options>Jukebox) we also don't here the sounds from patients and doctors (like doors, ringing of the phone etc.) See here: http://code.google.com/p/corsix-th/issues/detail?id=1503&q=music.

One of our developers has disabled this option, because of this bug: http://code.google.com/p/corsix-th/source/detail?r=2055. Make the changes at audio.lua undone and you see this bug to occur.

On 2013-03-23 16:10:49 +0000, Sam Lantinga wrote:

Is this problem specific to Windows 7? Is midiOutSetVolume() setting the system wide volume? If that's the case, the only solution I can think of is to use the built-in timidity support for software midi instead.

On 2013-03-23 16:28:22 +0000, Maarten Peters wrote:

No, this bug also occurs on Windows Vista. I asked the question to one of the other developers.

On 2013-03-23 17:31:03 +0000, Maarten Peters wrote:

The answer: Yes it is and it was a known issue. I think the set volume in that funtion may not be necessary but there was a comment that it works around another bug.

On 2013-03-24 05:03:30 +0000, Maarten Peters wrote:

''Our pause function does set the volume to work around another bug. I don't know if the other bug still exists so maybe we can get rid of just that line.'' Maybe this resolves our problem?

On 2019-08-21 10:30:03 +0000, Vitaly Novichkov wrote:

midiOutSetVolume()

Yeah, for this thing I have this ticket: https://bugzilla.libsdl.org/show_bug.cgi?id=3495 The only way to fix this - make a workaround: instead of touching midiOutSetVolume() call, send MIDI volume to all channels and apply a factor to ALL volume change events (CC7). So, this will need tracking of all CC7 are passing to correctly send the changed volume to MIDI output.

SDLBugzilla avatar Feb 11 '21 05:02 SDLBugzilla

Related to #213

slouken avatar May 20 '22 19:05 slouken