KTX support
Title says it. Would be nice to have KTX format support for texture loading.
The design of the file format is specifically designed for easy import into OpenGL textures. We could add support for it, but you'd be bouncing through an intermediate format (SDL_Surface) which would negate that benefit, and you might as well use PNG or something else. Is there something I'm missing here?
Say we didnt use SDL_Image to import KTX textures, what would we do instead, and how is that better then using SDL_Surface?
Ive actually found the opposite, with no real docs as to how to import KTX textures into usage with something like sdl.CreateGPUTexture