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Source engine toGL games crash when not using x11

Open fxesminus opened this issue 1 year ago • 2 comments

Distro: Arch Linux Happens both on SDL2 and sdl2-compat. Both kmsdrm and wayland make the program crash. As far as i can tell the games don't use any xlib quirks, also i remember it working using the offscreen backend but now it doesn't anymore.

fxesminus avatar Jun 08 '24 15:06 fxesminus

Can you provide a stack trace, ideally with a debug version of SDL?

slouken avatar Jun 08 '24 15:06 slouken

I can't manage to do a stacktrace but it might have to do with the fact that the game seems to load libGL and GLX using dlopen rather than being in the elf header

fxesminus avatar Jun 09 '24 11:06 fxesminus