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SDL 3.1.1 : SDL_FlipSurface() and SDL_ConvertSurfaceFormat() don't works...

Open ArnaudNRoses opened this issue 10 months ago • 1 comments

SDL_FlipSurface() do nothing. SDL_ConvertSurfaceFormat() don't works well : it's convert a format without alpha to a format that take alpha or inverse but not replace RGB colors in any ways....

RGBA masks and shifts of the color format not take the effect if we use SDL_ConvertSurfaceFormat(), just the alpha is set or not, pixels are always in same place like the first initialisation of the surface by SDL_LoadBMP().

SDL 3.1.1 compiled by myself with VS 2022 latest version under win 10 Latest version.

ArnaudNRoses avatar Apr 22 '24 22:04 ArnaudNRoses

Can you provide a minimal test program that shows the problem?

Thanks!

slouken avatar Apr 22 '24 22:04 slouken

In fact , It's Work very well !!!! Excuses for the error of mine....

ArnaudNRoses avatar Jun 03 '24 01:06 ArnaudNRoses