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there a error compile android arm in mac
jiaxing@jiaxingdeMacBook-Pro build-scripts % sudo ./androidbuildlibs.sh Password: [armeabi-v7a] Compile thumb : SDL2 <= SDL.c In file included from ./src/SDL.c:46: In file included from ./include/SDL.h:38: In file included from ./include/SDL_cpuinfo.h:111: In file included from /Users/jiaxing/Library/Android/sdk/ndk/16.1.4479499/toolchains/llvm/prebuilt/darwin-x86_64/lib64/clang/5.0.300080/include/immintrin.h:28: /Users/jiaxing/Library/Android/sdk/ndk/16.1.4479499/toolchains/llvm/prebuilt/darwin-x86_64/lib64/clang/5.0.300080/include/mmintrin.h:64:12: error: invalid conversion between vector type '__m64' (vector of 1 'long long' value) and integer type 'int' of different size return (__m64)__builtin_ia32_vec_init_v2si(__i, 0); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
i can succed compile android with sdl2.0.6 in my mac
This looks like it tried to include an x86 header when compiling for ARM. I'll see if I can reproduce this today.
i can succed compile android with sdl2.0.6 in my mac
Is this a typo or are you really building SDL 2.0.6?
If it isn't, please upgrade to a more recent version (2.26.5 is the latest released version).
I think he was saying it definitely works with an older version, so it isn't that his ndk install is simply broken.
I have to apply the patch below to get src/hidapi/android/hid.cpp
to build with ndk 16.1.4479499
.
It uses bools, nullptr
and in-class initialization of non-static data members.
But alas I can't reproduce OP's error. More recent ndk releases require a more recent APP_PLATFORM
to avoid an error about log2
.
--- a/Android.mk
+++ b/Android.mk
@@ -78,6 +78,8 @@ LOCAL_CFLAGS += \
# Warnings we haven't fixed (yet)
LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
+LOCAL_CXXFLAGS += -std=gnu++11
+
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
LOCAL_LDFLAGS := -Wl,--no-undefined
Oh, I wonder if he's using SDL headers configured for his development machine, and then trying to build android libraries after that, so it ends up in a bad state...?
I'm moving this out of the 2.28 milestone. I was able to build with @madebr's patch as well, with a fresh download of the 16b toolchain, so I think this is a local configuration issue.
@madebr, I went ahead and pushed your patch, thanks!
SDL 2.0 is now in maintenance mode, and all inactive issues are being closed. If this issue is impacting you, please feel free to reopen it with additional information.