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SDL_SetWindowSize limits to desktop resolution, SDL_CreateWindow doesn't.
Oh, interesting...SDL_CreateWindow() will let you make a window larger than the desktop, but SDL_SetWindowSize won't.
Originally posted by @icculus in https://github.com/libsdl-org/SDL/issues/3871#issuecomment-1092427167
This was on X11, don't know if that matters yet.
Decide which of these two API calls is correct.
I think originally both calls limited window size to desktop resolution, and we removed this limitation in CreateWindow but forgot SetWindowSize. I think there might be some tap dancing needed to make that work on all platforms.