SDL icon indicating copy to clipboard operation
SDL copied to clipboard

SDL_Renderer Vulkan issues with Android

Open CasualPokePlayer opened this issue 1 month ago • 2 comments

I'm getting weird rendering issues on Android using Vulkan with SDL_Renderer with my app:

Image Image

This does not occur on other platforms (at least as far as I've tested with Windows and Linux). It also does not occur with SDL_GPU with SDL_Renderer (which would be using Vulkan here). I'm using a Pixel 9 here.

Not sure how to get a minimal example here, nor do I know how to debug this further.

CasualPokePlayer avatar Nov 15 '25 22:11 CasualPokePlayer

If you can't get a minimal repro, may I suggest using the GPU renderer instead? I'm planning to deprecate the direct3d12 and vulkan renderers in favor of that one.

slouken avatar Nov 16 '25 00:11 slouken

Currently, the app is setup so the user can just select any backend they want (and it will fallback on the default if that fails), so doing that is just a matter of me blacklisting the Vulkan driver in my app.

CasualPokePlayer avatar Nov 17 '25 08:11 CasualPokePlayer