SDL_Renderer Vulkan issues with Android
I'm getting weird rendering issues on Android using Vulkan with SDL_Renderer with my app:
This does not occur on other platforms (at least as far as I've tested with Windows and Linux). It also does not occur with SDL_GPU with SDL_Renderer (which would be using Vulkan here). I'm using a Pixel 9 here.
Not sure how to get a minimal example here, nor do I know how to debug this further.
If you can't get a minimal repro, may I suggest using the GPU renderer instead? I'm planning to deprecate the direct3d12 and vulkan renderers in favor of that one.
Currently, the app is setup so the user can just select any backend they want (and it will fallback on the default if that fails), so doing that is just a matter of me blacklisting the Vulkan driver in my app.