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GPU: Access to platform-specific objects
I would like to propose additional APIs for the GPU subsystem that allows an application developer to access the internal platform-specific objects similar to how SDL_GetWindowProperties
allows access to objects like the HWND on Windows or the Cocoa window pointer on MacOS. I have two concrete use-cases for this in mind:
- Use API-specific features not supported by SDL_gpu
- Enable usage of internal profilers/debuggers like Remotery