mupen64plus-libretro-nx icon indicating copy to clipboard operation
mupen64plus-libretro-nx copied to clipboard

[Parallel-RDP] Potential Native tex_rect issue

Open nelsongt opened this issue 3 years ago • 7 comments

Hello thank you for your work, I recently switched to this core for the advertised superior performance on my x86 HTPC running windows10. I am using parallel rdp and rsp plugins. Disclaimer - Not sure if this is a bug or not.

On parallel-n64 core I used before the non-vectorized or bitmapped text in games like Diddy Kong Racing was heavily blurred/anti-aliased/filtered to smooth the pixelated edges. I tried to match all core settings as best as possible from old core to this one but in this core I cannot achieve same effect. Personal tastes as to what looks better aside, is it possible to filter the text like the old core? I can upload screenshots if needed. I thought maybe the text (sprites?) I refer to is a framebuffer element so I tried to enable SSAA on framebuffer but this did not appear to change anything in Diddy Kong Racing. Thanks

EDIT: See balloon symbol & "x33" text parallel-64: parallel

mupen64plus-next: mupennext2

nelsongt avatar Mar 20 '21 19:03 nelsongt

Not sure what you are talking about

m4xw avatar Mar 21 '21 12:03 m4xw

Yes I do have the familiarity to say the right words. I added screenshots ^

nelsongt avatar Mar 23 '21 04:03 nelsongt

That just looks like bilinear to me. Did you try playing with the hybrid filter?

m4xw avatar Mar 23 '21 11:03 m4xw

Ah forgot hybrid was gliden So talked to maister, might be force native tex_rect. I vaguely remember i forgot to add that one, so will investigate

m4xw avatar Mar 26 '21 11:03 m4xw

Actually seems i added it https://github.com/libretro/mupen64plus-libretro-nx/blob/develop/libretro/libretro_core_options.h#L987-L993

Did u try?

m4xw avatar Mar 26 '21 11:03 m4xw

Sorry, I operate on a slow time scale to most people. Yes I looked for the hybrid filter but only saw the option under GlideN64 plugin. I did try the native tex_rect option I think multiple times but did not see any difference. Does this require restarting the core? I can test again tonight. I can install retroarch on another one of my computers and try there to see if it's something weird about my installation.

nelsongt avatar Mar 26 '21 21:03 nelsongt

Was not able to get those texture objects to blur any differently on 2 different Windows 10 PCs and one Linux, all set to use vulkan as gfx driver in retroarch. Made sure to close content and reload the core after trying native rect option.

nelsongt avatar Apr 01 '21 19:04 nelsongt