gw-libretro
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Donkey Kong registers key.. but does not move
Hi all, with 2 Donkey-Kong games (multiscreen) the game does register the move-button (since it's visible on the 'cross') but tthe donkey still does not move. You kind have to to press 'hard/long' in order to move the monkey. Like this, it's kind of unplayable. (all other games I checked, did not have that problem). https://youtu.be/Yupmm7PuzBY Cheers and thx
I've detected the same problem with:
Donkey Kong (Multi Screen) Donkey Kong II
Platforms? (hey guys, you don't give details about them!) Having tested both mentioned games ==> no issue! I'm using:
- RetroArch v1.10.3 + GW LibRetro GW v1.6.3 core (lastest in date).
- Windows 10 Pro 21H2 (x64), HyperSpin (as frontend) & RocketLauncher (for scripts, fades & bezels).
- Logitech RumblePad 2 USB gamepad.
Perhaps this issue was fixed, but not closed...