Wind Waker graphical errors
Just some graphical issues with a-sync ubershaders nothing game breaking.
Using 5.0-12577
Link's grandma has very messed up face and lack of wreath
should look like this
Menu stretched and green shading wrong
should look like this

Can't reproduce with the latest version of the core on Windows (tried with glcore, vulkan and d3d11), I wonder if it could be a "corrupted" shader cache? Can you try deleting the content of retroarch/saves/User/Cache/ (or just temporarily move it somewhere else), so it regenerates new shader cache for the game?
P.S.: Grandma face is kinda hilarious on your 1st screen :D
Maybe uwp exclusive bug? I can retry the cache in just a few min and will post results any reason cache would corrupt? Cpu speed was set pretty low 40% if I recall
Outdated would be a better word than corrupted I guess, I remember having a similar issue on N64 where the textures looked all wrong after updating a graphics plugin, removing the shader caches fixed it. But maybe it has absolutely nothing to do with that in your case and maybe it is indeed a UWP-only bug, still worth trying!
Removed cache and trying now
Ok
confirmed was bad cache thanks man
Yay, glad to hear! Thanks for confirming 👍
more info on how it probably happened. I was switching from sync to async ubershaders mid game and restarting loading a save state from the sync gameplay. Thanks again
good to close? still quite funny to look at her face in that pic tho lol
Oh interesting, I wonder if it could be a bug like it kept caching sync shaders in the async file or something 🤔
still quite funny to look at her face in that pic tho lol
Haha yeah :D
Not sure about closing, unless it happens in standalone as well it still sounds like a core issue.
well i'll leave it open in case it really is a bug with the way sync/async swapping works