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DeSmuME is a Nintendo DS emulator

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Based on the Beetle PSX Filters, is it possible to add Bilinear, SABR as Texture Filtering? https://github.com/hizzlekizzle/beetle-psx-libretro/blob/11e1db403381e4a19267b1af8281047280f43799/rsx/shaders_gl/command_fragment.glsl.h

I am using the stable RetroArch 1.7.3, and the latest version of the desmume core. In The Legend of Zelda Phantom Hourglass, I am getting strange audio issues whenever I...

Using latest HEAD, I get this crash on startup when loading a ROM: ``` ================================================================= ==26092== ERROR: AddressSanitizer: strcpy-param-overlap: memory ranges [0x600c0000a5a0,0x600c0000a5a4) and [0x600c0000a5a0, 0x600c0000a5a4) overlap #0 0x7fbdf0d07601 in __interceptor_strcpy...

Hi I read [there](https://github.com/libretro/desmume2015/issues/121#event-1537513182) For Linux : > If you've got Linux or BSD, clone the repo, head to the desmume/src/frontend/libretro directory, and type "make". Copy the libretro_desmume.so library to...

Expose the Emulation -> GBA slot functionality. This way we can potentially, choose "MPCF Flash Card Device", and then specify a path or an image for the homebrew game to...