common-shaders
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Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
Is it possible to modify the current version of crt-geom.cg to get thinner scanlines as shown on [Game Tech Wiki](http://emulation.gametechwiki.com/index.php/CRT_Geom#Scanline_Size)? With CURVATURE = "0.0" and SHARPER = "2.0" I get...
I was told by a forum member at ngemu to try and ask here. I wonder if anyone can port the Waifu2x upscaler and denoiser as a shader to use...
I thought there would be one for sure considering shaders exist for Cardboard VR, would it be possible to create one for anaglyph 3D?
Whenever I use them in Retropie, my screen turns either black or pink Any way to fix this?
Namely handheld/gb-shader.glslp. It's missing resources while handheld/gameboy/gb-shader.glslp seems to work fine.
The Hybrid method from PPSSPP combines the sharp color transitions from xbr with smooth gradiants. The algorithm is as follows: 1) determine a feature mask C based on a sobel-ish...
It loads, but only darkens the screen somewhat. Edges are not smoothed. GTX970 (NVidia driver v370.28), Fedora 24; RetroArch from master, GLSL shaders from buildbot.
I'm using the stable build from Arch repos. Since a recent RetroArch git build interlacing shader has started to consistently output a "RetroArch [INFO] :: Shader log: 0:135(17): warning: `_ret_0'...
I was wondering if this effect could be ported as shader or filter, this is the ultimate crt shader for me that's because the effect emulates perfectly a crt monitor...
ePSXe
Just one question Hyllian, is "super-4xbr-3d-6p-smoother" possible to get for ePSXe?