common-shaders icon indicating copy to clipboard operation
common-shaders copied to clipboard

Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.

Results 36 common-shaders issues
Sort by recently updated
recently updated
newest added

Is it possible to modify the current version of crt-geom.cg to get thinner scanlines as shown on [Game Tech Wiki](http://emulation.gametechwiki.com/index.php/CRT_Geom#Scanline_Size)? With CURVATURE = "0.0" and SHARPER = "2.0" I get...

I was told by a forum member at ngemu to try and ask here. I wonder if anyone can port the Waifu2x upscaler and denoiser as a shader to use...

I thought there would be one for sure considering shaders exist for Cardboard VR, would it be possible to create one for anaglyph 3D?

Whenever I use them in Retropie, my screen turns either black or pink Any way to fix this?

Namely handheld/gb-shader.glslp. It's missing resources while handheld/gameboy/gb-shader.glslp seems to work fine.

The Hybrid method from PPSSPP combines the sharp color transitions from xbr with smooth gradiants. The algorithm is as follows: 1) determine a feature mask C based on a sobel-ish...

It loads, but only darkens the screen somewhat. Edges are not smoothed. GTX970 (NVidia driver v370.28), Fedora 24; RetroArch from master, GLSL shaders from buildbot.

I'm using the stable build from Arch repos. Since a recent RetroArch git build interlacing shader has started to consistently output a "RetroArch [INFO] :: Shader log: 0:135(17): warning: `_ret_0'...

I was wondering if this effect could be ported as shader or filter, this is the ultimate crt shader for me that's because the effect emulates perfectly a crt monitor...

Just one question Hyllian, is "super-4xbr-3d-6p-smoother" possible to get for ePSXe?