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Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.

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I'm loving the recent additions of the console-borders for Game Gear, GameBoy Advance, and GameBoy Pocket! They are one of the main reasons I'm upgrading my install of RetroArch. I'd...

The shaders in the title are only available as Slang for now: Link for easy access: https://mega.nz/folder/Ecd1lC4A#pz3PWWTJeBRNrzebLG4IpA

I see a thin vertical red line running down the center of the screen with this filter. Is that part of the CRT emulation?

ScaleFX and its variants are really good looking filters, but they can only be used inside of certain emulators. I have plenty of pixel art which I want to test...

Original ![Original](https://i.imgur.com/GNtpMbd.png) mdapt ![mdapt](https://i.imgur.com/Zoh53UM.png) gdapt ![gdapt](https://i.imgur.com/ulLNWQy.png) cbod ![cbod](https://i.imgur.com/iS98Lvh.png) infact none of the available shaders able to blend the dithering in this scene. for reference purposes heres what it looks like...

https://github.com/libretro/common-shaders/blob/master/pal/shaders/pal-r57shell.cg Most of retroarch NES cores (and puNES standalone emulator with shaders support) have RAW-palette option. If you're set emulator palette to RAW, and uncomment line 70 same time (#define...

I've been working on some of my own stuff using XBR shaders and have been using the libretro implementation as reference, and I've noticed what seems to be a common...

Hi. When using curvature simulation a 'moire' effect appears. Would it be possible to avoid this? (maybe by altering the order each effect is executed). While I remember some of...

I see composite, and s-video CRT royale presets, but I couldn’t find a preset for VGA, or component. With CRT Royale, what parameters do you change to emulate the component...

For crt-geom.cg of cg shader, I liked curvation and rounded corners, but didn't want scanlines to change image textures, so I wanted to disable scanlines, but commented "#define INTERLACED" changed...