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Save states can crash RetroArch

Open getCursorsExe opened this issue 4 years ago • 3 comments

Loading a save state affects the game's behavior and can even crash RetroArch, I think this is likely because 68K instructions are ignored by save states, which is not normal and 68K instructions are requried to be affected by savestates to make core stable.

getCursorsExe avatar Jul 16 '21 12:07 getCursorsExe

I compiled 0786858437ed71996f43b7af0fbe627eb88152fc which has this issue on retroarch.

Loading a save state crashes retroarch.

crocket avatar Oct 06 '21 10:10 crocket

Is this why save states no longer work? They've been taken out due to them occasionally crashing?

keithbowes avatar Apr 09 '22 00:04 keithbowes

maybe this is why rewind crash too?

Jobima1st avatar Oct 02 '24 19:10 Jobima1st