beetle-psx-libretro
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Suikoden 2 vsync tearing with android core.
First and foremost consider this:
- This is a DEVELOPER oriented channel dedicated to report bugs and suggest features about the libretro core, please do not ask for help. If you need help, go to https://forums.libretro.com/;
- The upstream bug tracker is a forum thread, located at https://forum.fobby.net/index.php?t=msg&th=1114;
- Note: As of October 2018, Microsoft email providers (think email addresses ending with hotmail/live/outlook) are rejecting email from the forum. If you want to register an account in the upstream project's forum, consider using another mail provider.
- For game-related bugs:
- First, check if it's already reported on the upstream bug tracker;
- If it's not reported there, try to reproduce the bug with mednafen;
- If it's reproducible with mednafen, report it on the upstream bugtracker;
- If it's not reproducible with mednafen, ONLY THEN should you report it here.
- DO NOT report Beetle-specific bugs on the upstream tracker.
Description
There is vsync tear on top of screen with v-sync enabled
Expected behavior
There should be no tearing.
Actual behavior
There is tearing on top of the screen.
Steps to reproduce the bug
Just run back and forth and you will eventually see it.
Bisect results
Latest build retroarch core.
Version/Commit
Latest build retroarch core
- Beetle PSX: [version/commit] or Beetle PSX HW: [version/commit]
Beetle PSX HW.
Core options
Using interpreter with software renderer
Environment information
- Frontend: Retroarch 1.9.5
- OS: Android 10
- Compiler: [In case you are running local builds]
- GPU: Adreno 640 with opengl with Snapdragon 855+