Tomb Raider III sound effects isssues when game is paused.
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Description
[Description of the bug]
Expected behavior
[What you expected to happen] [Photos/videos of original hardware behavior and/or mednafen behavior]
Actual behavior
[What is actually happening] [Photos/videos of the core's behavior]
Steps to reproduce the bug
- [First step]
- [Second step]
- [and so on...]
Bisect results
[Try to bisect and tell us when this started happening]
Version/Commit
[If you're using RetroArch, this information is on the bottom left after loading the core. You can do this via Main Menu -> Load Core]
- Beetle PSX: [version/commit] or Beetle PSX HW: [version/commit]
Please specify whether you are using Beetle PSX or Beetle PSX HW.
Core options
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Please also specify, if reporting a graphical glitch for Beetle PSX HW, your "Renderer" core option setting and your frontend selected video driver.
Environment information
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- OS: [Operating System name and version]
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- GPU: [Graphics card and driver version, if you're using the HW version]
Hello everyone. There is a problem with the special effects sounds in Tomb Raider III. Instead of the track being played summarize, it keeps repeating the entire time when the game is paused. This happens only on the Beetle PSX. I'm windows RetroArch 1.9.0 and Windows 10 Ultimate. Geforce GTX 1060 with latest drivers and updated Beetle PSX core.