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Current version of Beetle HW Crashes

Open protopizza opened this issue 5 years ago • 2 comments

Description

(Using RetroArch) When loading any content with the Beetle HW core, it crashes (and RA crashes too). This doesn't happen with the non-HW core. I am using the vulkan video driver.

If I switch to gl or glcore, the core doesn't crash, but it instead doesn't render anything (and I am able to use the RA quick menu to exit). If I switch to some other core (e.g. d3d12), it defaults to the software renderer and everything works fine.

Expected behavior

I expect to load the content.

Actual behavior

RA/Beetle HW core crash. RA crashes with an error of Exception code=0xc0000005 flags=0x0 at 0x000000008052759E. Access violation - attempting to read data at address 0x0000000000000DB0

I've attached the RA log, though it doesn't seem to print any errors. retroarch__2020_08_09__02_43_53.log

In this log, I tried to load Silent Hill, but I also tried with other content (which all previously ran successfully before).

Steps to reproduce the bug

  1. Load any content in RetroArch with Beetle HW core

Bisect results

I was able to previously load content using Beetle HW as soon as July 3rd. Today is the first time I tried to load any content since then. I did update cores between then and now. I did not update RetroArch versions since then, but I tried updating it when I saw this error and results did not change.

Version/Commit

Using the current latest version of Beetle PSX HW that is downloadable from RetroArch. This is version: 0.9.44.1 4cda2d4

Core options

I use a set of different options, however, the same error occurs if I use default options. Here are those changed options regardless: beetle_psx_hw_adaptive_smoothing = "enabled" beetle_psx_hw_analog_calibration = "enabled" beetle_psx_hw_dither_mode = "disabled"

Environment information

  • Frontend: RetroArch tried with both 1.8.8 (stable) and 1.9.0 (stable)
  • OS: Windows 10 Pro (10.0.18363)
  • Compiler: Using latest build from RA
  • GPU: NVIDIA GeForce GTX 980 Ti / GeForce Game Ready Driver 451.67

protopizza avatar Aug 09 '20 10:08 protopizza

Do you have "Use Second Instance for Run-Ahead" enabled (Settings > Latency)? I get the same behavior with that.

Crash log if it can help: crash-200814-113925.log

bslenul avatar Aug 14 '20 09:08 bslenul

You're right, disabling this option stops this from crashing.

protopizza avatar Aug 14 '20 10:08 protopizza