Core hangs up in end scene of Grandia
I used the cheat engine to activate the debug mode in Grandia (EU). By using the map selector I loaded the final map because I wanted to dump textures there. But after 2 minutes beetle hang up. I tried again but it always hangs up at the same point. I then tried it with pcsx_rearmed and had no issues there.
I'm using the lastest beetle sw and hw core from buildbot and tested on the latest stable on windows and on an outdated retroarch on linux. Didnt make a difference tho
Here's a log file: retroarch__2020_07_07__18_58_59.log
I just played the game from start to end without this problem. So it might only occur if we use the map selector. Still weird that pcsx_rearmed doesn't have this issue then