RetroArch
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[Windows] GPU screenshot option broken using D3D
Description
Taking screenshots is broken when using D3D video drivers while having the GPU screenshot option enabled.
Taking a GPU screenshot using D3D9 results in RetroArch crashing. D3D11 doesn't crash, but only produces a black image. Cannot test D3D12 as that crashes on startup.
Works as expected using Vulkan.
Version/Commit
- RetroArch: Git version d51048b0df (Mar 4 2018)
Environment information
- OS: Win10 Pro 16299
- GPU: GTX 1080 (driver 391.01)
It will be nice to have this feature so that AI translation can work with hardware accelerated core.