Screenshots and Super Resolution
Is there an existing issue for this?
- [x] This is a bug in RetroArch frontend
- [x] I have searched the existing issues
Description
Hi,
When i use CRT and Super Resolution the screenshot haven't the right ratio. This image have 2560 x 240, i need use GIMP or other tool for make it back to 320x240. I know is not a big bug but is kinda annoying to need use external tools for can use the screenshot made by Retroarch
Thanks
Expected behavior
No response
Steps to reproduce the bug
- Use Super Resolution on CRT
- Launch 240p Game
- Take Screenshot
Version/Commit
any version
Bisect Results
No response
Present in the nightly version
I don't know
Platform & operating system
Linux aarch64
Affected Cores
No response
Environment information
KMS
Relevant log output
Did you disable GPU screenshots?
i just try it i have the same result
That appears to be coming from a hardware-rendered core, which will always do GPU screenshots regardless of that setting, since it's being rendered on the GPU. With that setting disabled, any software-rendered core should produce non-stretched, native-res screenshots.
Okay i try many core with this option it's look work for no-3d core like (SNES, Megadrive etc..). But for n64, dreamcast and gamecube i still have this problem
Yes, no way to avoid it on those because the GPU screenshots capture the video output exactly as it appears.
Okay so the only way it will be to had resize on fly inside the retroarch code when CRT Super Resolution is used. So you know if is easy or not to add that fix? If you can tell me where i need add this fix i will try to do it?
Thanks
Probably in tasks/screenshot.c