Detect failures related to TCP simultaneous open and retry
While working on my personal project, I noticed that when using the noise protocol, both peers are intermittently getting error messages when they try to connect to each other at the same time.
Link's project is a reproduction of that part. and I solved the problem by storing each other in the peer store and connecting streams without trying to connect directly at the moment.
The file below is a log.txt file included in the link, which shows that noise errors occur intermittently when a docker is used to create an isolated environment and try to connect by repeatedly creating/removing another peer with one peer.
root@.../go-noise-problem# docker run -it test
2024/08/17 06:07:48 Self: [/ip4/127.0.0.1/tcp/39859 /ip4/172.17.0.2/tcp/39859] 12D3KooWEy9zuUv1qc6JfswHGgvZxCVw2RWQwmzMMgwQC6xQz2RT
2024/08/17 06:08:02 Found: {12D3KooWAn1oVgmzmYF64xQpPL52rVVWatCQw5s8WDbToaXTxvYw: [/ip4/127.0.0.1/tcp/41965 /ip4/172.17.0.3/tcp/41965]}
2024/08/17 06:08:09 Found: {12D3KooW9ySZUUY7b7xhEUkPny5NMGaMeLvuyQmmF7U6ieznJo7Y: [/ip4/127.0.0.1/tcp/33779 /ip4/172.17.0.3/tcp/33779]}
2024/08/17 06:08:24 Found: {12D3KooWNkiPAMLLorVuqjAPWjo6w6WE5CFT67b1dWVWyg5Ruh4g: [/ip4/127.0.0.1/tcp/37107 /ip4/172.17.0.3/tcp/37107]}
2024/08/17 06:08:27 Found: {12D3KooWHSbowE11HW22qdD8EGWMdBwD8cNXX334bWxYdNWk2n5g: [/ip4/127.0.0.1/tcp/39443 /ip4/172.17.0.3/tcp/39443]}
2024/08/17 06:08:29 Found: {12D3KooWAT1YDAZm5ux9ZTrjDCrGM8dGXLxYZcfZszsXGBx9xRRG: [/ip4/127.0.0.1/tcp/39481 /ip4/172.17.0.3/tcp/39481]}
2024/08/17 06:08:31 Found: {12D3KooWML2GZt9nP4JPprdno4H2EgcWcxmMh9gc1MvrfNdmF6AA: [/ip4/127.0.0.1/tcp/35611 /ip4/172.17.0.3/tcp/35611]}
2024/08/17 06:08:32 Found: {12D3KooWJZr4WhUoyNLRzaCaJSrbZ79GTEqGPNKhcwdcG2SqPpRd: [/ip4/127.0.0.1/tcp/37463 /ip4/172.17.0.3/tcp/37463]}
2024/08/17 06:08:34 failed to dial: failed to dial 12D3KooWGdPNKAWySFjmWCJXPNP4UBcdtE9uT9eGJd3HyvPChAgD: all dials failed
* [/ip4/127.0.0.1/tcp/45231] dial tcp4 127.0.0.1:45231: connect: connection refused
* [/ip4/172.17.0.3/tcp/45231] failed to negotiate security protocol: error reading handshake message: noise: message is too short
If you want to reproduce the situation, you can reproduce it if you follow the sequence of test.sh .
thanks for reading and efforting.
Version Information
noise-test cloud.google.com/go v0.37.0 dmitri.shuralyov.com/app/changes v0.0.0-20180602232624-0a106ad413e3 dmitri.shuralyov.com/html/belt v0.0.0-20180602232347-f7d459c86be0 dmitri.shuralyov.com/service/change v0.0.0-20181023043359-a85b471d5412 dmitri.shuralyov.com/state v0.0.0-20180228185332-28bcc343414c git.apache.org/thrift.git v0.0.0-20180902110319-2566ecd5d999 git.sr.ht/~sbinet/gg v0.5.0 github.com/AllenDang/gform v0.0.0-20130830051017-6bb9f0d6b77e github.com/AllenDang/w32 v0.0.0-20180428130237-ad0a36d80adc github.com/AndreasBriese/bbloom v0.0.0-20190825152654-46b345b51c96 github.com/BurntSushi/toml v0.3.1 github.com/Jorropo/jsync v1.0.1 github.com/aead/siphash v1.0.1 github.com/ajstarks/svgo v0.0.0-20211024235047-1546f124cd8b github.com/alecthomas/kingpin/v2 v2.4.0 github.com/alecthomas/units v0.0.0-20231202071711-9a357b53e9c9 github.com/anmitsu/go-shlex v0.0.0-20161002113705-648efa622239 github.com/benbjohnson/clock v1.3.5 github.com/beorn7/perks v1.0.1 github.com/bradfitz/go-smtpd v0.0.0-20170404230938-deb6d6237625 github.com/btcsuite/btcd v0.22.1 github.com/btcsuite/btcd/btcec/v2 v2.1.3 github.com/btcsuite/btcd/chaincfg/chainhash v1.0.1 github.com/btcsuite/btclog v0.0.0-20170628155309-84c8d2346e9f github.com/btcsuite/btcutil v0.0.0-20190207003914-4c204d697803 github.com/btcsuite/go-socks v0.0.0-20170105172521-4720035b7bfd github.com/btcsuite/goleveldb v0.0.0-20160330041536-7834afc9e8cd github.com/btcsuite/snappy-go v0.0.0-20151229074030-0bdef8d06723 github.com/btcsuite/websocket v0.0.0-20150119174127-31079b680792 github.com/btcsuite/winsvc v1.0.0 github.com/buger/jsonparser v0.0.0-20181115193947-bf1c66bbce23 github.com/campoy/embedmd v1.0.0 github.com/cenkalti/backoff/v4 v4.3.0 github.com/census-instrumentation/opencensus-proto v0.2.1 github.com/cespare/xxhash v1.1.0 github.com/cespare/xxhash/v2 v2.3.0 github.com/chzyer/readline v1.5.1 github.com/cilium/ebpf v0.9.1 github.com/client9/misspell v0.3.4 github.com/cncf/udpa/go 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Thanks for the detailed report @elecbug! Have you noticed this issue in real networks, or just localhost/low-latency home networks?
My first suspicion is that this is related to TCP simultaneous open feature, since that causes confusion as to who is the server or client. Could you try running your repro with a small change for me to disprove this theory?
Please add these lines before your host.Connect
order := (bytes.Compare([]byte(host.ID()), []byte(found)))
if order == -1 {
time.Sleep(100*time.Millisecond)
}
// existing code below
err = host.Connect(ctx, found)
This basically has one side wait a bit if its peer id is lexicographically less. This should remove any chance for simultaneous open.
If the issue still happens after that change, please report back and I'll dive deeper.
The experimental environment was a dockers warm network built with about eight servers.
First of all, it seems that the error no longer occurs in the way you suggested. host.Connect trying at the same time seems to have been a problem.
One request, then can I know the code area where the near-simultaneous call of host.Connect between the two peers is causing the problem?
One request, then can I know the code area where the near-simultaneous call of
host.Connectbetween the two peers is causing the problem?
The "problem" is that TCP allows two endpoints to establish a connection if "two TCP simultaneously initiate the procedure" (https://datatracker.ietf.org/doc/html/rfc793#section-3.4). As far as I know, there's no way to detect if you're in this state or not using just Go's runtime + stdlib.
May I suggest using the QUIC stack instead? You won't have these issues there.
Closing this as it's only an issue in local environments, and there isn't a great fix.
Closing this as it's only an issue in local environments, and there isn't a great fix.
Note: This was fixed in multistream (not the best fix, but the best way to do it without breaking things), but then the fix was removed.
Context: https://github.com/libp2p/go-libp2p/issues/2330
I had the same problem in my project, basically this occurs because you are using mDNS, when after you create the peer if you wait a while before starting mDNS this does not happen.
Really, the main issue is reuseport. An alternative is to use a different source port for outbound connections than the inbound port, but that makes it more difficult to detect port mappings in NATs, IIRC.
That's correct. reusing the port for dialing out lets us learn about our port mapping and our observed address as seen by our peer.
Maybe we should change the circumstances that trigger this. For example, in mDNS we can randomly delay publishing ourselves to avoid the simultaneous open in local environments.
It's not just MDNS. Any scenario causing two nodes to try to connect at the same time will trigger it, especially if those nodes are far apart (e.g., synchronized reconnect timers, etc.).
Sorry for not being clear. I did not say this is a problem in just mDNS. I outlined a way to avoid this problem when peers learn about each other at the same time via mDNS.
I'm not sure how common this over the internet. I've not found any data to suggest this happens frequently. And we have some data that shows we don't see this (https://github.com/libp2p/specs/issues/573). My intuition is that this is mainly a problem in networks with low latency such as the loopback interface and local networks, as peers can learn about each other quickly in those environments and send SYN packets to each other quickly.
If we accept the assumption that this is only an issue in local networks, we could not reuse the listen port for those networks. However, even if we do that, it would still be better to avoid having two connections when one would suffice. Therefore, changes to protocols that cause nodes to simultaneously connect would still be preferred.
You can detect simultaneous open in the security protocol, for example when a TLS client receives a TLS ClientHello. crypto/tls emits a really specific error. Then you can do a randomized backoff. Given how rare simultaneous open is in the wild, this doesn't cost you a lot.
Or just use QUIC, and avoid the entire simultaneous open nonsense...
You can detect simultaneous open in the security protocol, for example when a TLS client receives a TLS ClientHello. crypto/tls emits a really specific error. Then you can do a randomized backoff. Given how rare simultaneous open is in the wild, this doesn't cost you a lot.
Or just use QUIC, and avoid the entire simultaneous open nonsense...
Is it possible to implement quic-go with pnet? I would really like to know about this.
No, there's no way to do that, see https://github.com/libp2p/go-libp2p/issues/1432.
My intuition is that this is mainly a problem in networks with low latency such as the loopback interface and local networks, as peers can learn about each other quickly in those environments and send SYN packets to each other quickly.
It is more common in networks with high latency because SYN packets are more likely to cross on the wire.
Of course, you need a simultaneous trigger. But that can happen if an application has non-randomized reconnect timers and/or some central server signals two nodes to connect to each-other at the same time.
You can detect simultaneous open in the security protocol, for example when a TLS client receives a TLS ClientHello.
Yeah, this is the right way to fix it (that or use QUIC). And now that we have the holepunching logic, it should "just work" (return a retry error, backoff some amount of time (possibly even based on the peer IDs) and short-circuit if we see a new incoming connection).
Is it possible to implement quic-go with pnet?
@cpeliciari I'd love to hear why you use PNET here: https://github.com/libp2p/go-libp2p/discussions/2942.
You can detect simultaneous open in the security protocol...
I like this idea. Let's do it. We also have to handle the case for when the failure happens in the multistream select layer, but it should be straightforward.
Reopening to track this fix.