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Kotlin extensions for the libGDX game framework

Results 19 ktx issues
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The goal of this task is to add property delegates to `ktx-ashley` module to support checking for existence of specific components via entity properties. For example: ```kotlin class Visible: Component...

ashley

* [x] `ImmutableVector2` * [ ] `ImmutableVector3` --- Hi, Thank you very much for providing theses utilities for Kotlin :-) I would like to propose to introduce some immutable classes...

math

- [x] Progress tracking. - Either as a built-in feature of the `AssetStorage` (internal counters of scheduled, loaded and failed assets) or an external class that allows to list all...

assets
async

Dokka supposedly allows to add markdown files to the generated documentation pages. This would improve the quality of the documentation website. README files contain many relative links though, so this...

dev

A loader for asset manager in the vein of what was done with ktx-freetype but for distance field fonts: https://github.com/libgdx/libgdx/wiki/Distance-field-fonts A loader for this type of fonts might be desirable,...

assets
help wanted

- [ ] Create a new KTX module that extends `ktx-scene2d`. - [ ] Include and document another major dependency: `com.rafaskoberg.gdx:typing-label`. - [ ] Add and test factory method for...

scene2d
help wanted

[Artemis-ODB](https://github.com/junkdog/artemis-odb) is a high performance entity-component-system framework. It is a popular alternative to Ashley among libGDX developers. Dedicated support for this framework in KTX is one of the features that...

help wanted
artemis

LibGDX defines a number of specialized collections that limit garbage collection and store primitives more efficiently. Unfortunately, none of them implement a common interface, including official Java collection interfaces. This...

collections

- [x] A complete tutorial of using KTX to create a simple game. #19 - [ ] Remove previous beta versions migration guides from `README` files of `ktx-actors`, `ktx-scene2d` and...

dev