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Simple MPL-2.0-licensed C++ geometry processing library.

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``` Assertion failed: (extras.otherInstrOffset != 0 && "Kind::arm64_adrp_ldr missing extra info"), function applyFixup, file Fixup.cpp, line 793. ``` Seems to be this: https://forums.developer.apple.com/forums/thread/739993 Looks like we need a bugfix on...

bug
pending verification

### Discussed in https://github.com/libigl/libigl/discussions/2376 Originally posted by **gdwei** April 19, 2024 I am using the Mesh_boolean and CSGTree to do the same thing, that is, ``` Eigen::MatrixXd Vout_a; Eigen::MatrixXi Fout_a;...

#### Describe the bug I have a code that performs forward kinematics, the code performs animation on the same data with the only difference being the version in eigen. 3.4...

bug
pending verification

Fixes #2418. #### Checklist - [x] All changes meet [libigl style-guidelines](https://libigl.github.io/style-guidelines/). - [ ] Adds new .cpp file. - [ ] Adds corresponding unit test. - [x] This is a...

#### Describtion The following code works fine: ```cpp #include #include int main(int argc, char *argv[]) { // Inline mesh of a cube const Eigen::MatrixXd V = (Eigen::MatrixXd(8,3) - [x] Windows...

bug
pending verification

AFAICT, on a big enough mesh, `fast_winding_number` will generate enough threads that the OS (actually iPadOS in this case, but probably applies to all others) will eventually not allow more...

bug
pending verification

#### Describe the bug The comments in `active_set.h` state: `@param[in,out] Z if not empty, is taken to be an n by 1 list of initial guess values. Set to solution...

bug
pending verification

#### Describe your issue When I do: ``` #include ``` I get: ``` active_set.cpp:283:27: error: expected '(' for function-style cast or type construction 283 | Z(known_i,Eigen::all) = Y_i; | ~~~~~~~~~~^...

compilation

when I build the peoject by cmake, it takes too long time in the process of Fetching Boost, about 2 hours. And the project stop build here. What can I...

bug
pending verification

#### Describe the bug Using `ray_mesh_intersect` and `AABB::intersect_ray` for a specific position and direction to check if it will intersect with a given mesh would only work up to a...

bug
pending verification