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Can mesh_boolean with texture(uv coordinate in per-vertex)?
Describe your issue
Hello,devs: I'm using your library for Mesh-Boolean operations, and it's pretty good.But I didn't see it support textures from the function overloading.How do I do this(mesh_boolean operation) if I'm using a textured model? ...
Check all that apply (change to [x]
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- [x] Windows
- [ ] Mac OS X
- [ ] Linux
- [ ] I have tried the
dev
branch and the problem persists
See https://libigl.github.io/CONTRIBUTING/#bugreport for more tips.