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Adding a new noise generation class

Open trietng opened this issue 11 months ago • 0 comments

I added a new noise generator, FastNoiseLite, to the math module. The imported library is nearly identical to the original Java port excepts for some refactoring and formatting changes. There is also one new method named getNoise1D, which is just a wrapper for getNoise2D(x, 0.0f).

Some relevant information on FastNoiseLite:

  • FastNoiseLite uses the OpenSimplex2 as the default noise generation algorithm, which is pattern-free for all use cases.
  • FastNoiseLite has been included in the Godot game engine since 2022.

trietng avatar Feb 01 '25 11:02 trietng