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Adding a new noise generation class
I added a new noise generator, FastNoiseLite, to the math module. The imported library is nearly identical to the original Java port excepts for some refactoring and formatting changes. There is also one new method named getNoise1D, which is just a wrapper for getNoise2D(x, 0.0f).
Some relevant information on FastNoiseLite:
FastNoiseLiteuses theOpenSimplex2as the default noise generation algorithm, which is pattern-free for all use cases.FastNoiseLitehas been included in the Godot game engine since 2022.