fbx-conv
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Command line utility using the FBX SDK to convert FBX/Collada/Obj files to a custom text/binary format for static, keyframed and skinned meshes.
I am on Arch linux, and the build fails with undefined references to `libxml2` symbols used by `libfbxsdk.so`. According to [this post](https://forums.autodesk.com/t5/fbx-forum/linking-fbxsdk-2019-2-with-libxml2/td-p/8993807), a build linking to `libfbxsdk.so` should first link...
Hey does this tool support converting obj file to fbx file?
Hi. I took the travis build steps and made a multi-stage Dockerfile out of it to help build in isolation from the host machine. Added some docs. Might be a...
I have a .txt file containing all the relevant infos required for a fbx file. Can I convert into it using this library ? ?
Issues with the following cmd. ``` $ ./fbx-conv -v -o fbx ../yellow_oktober_ascii.fbx yellow_oktober_bin.fbx ``` the resulting `yellow_oktober_bin.fbx` file has zero bytes ``` $ > ls -fal yellow_oktober_bin.fbx -rw-r--r-- 1 daniellopez...
This would allow editing/generating/converting models with libgdx and exporting them to be used again with external editor like Blender. I wrote a loader/converter for some old format to g3d, because...
I found a problem,sames model,Export from Maya and convert to g3dj,the materials atrribute "opacity " is "0.00",if export by 3dMax and convert to g3dj thats "1.000"
`WARNING: Mesh contains more indices (1136610) than the specified maximum (10000)` `-m 5 10 1000000` -- cant help arch linux, all libs are fresh, just trying to convert fbx 6100...
Hi, i'm using a z-up cordinate system in a libgdx game. I am following this article https://github.com/libgdx/libgdx/wiki/Importing-Blender-models-in-LibGDX to import my 3d model from blender. I set the fbx exporter to...
in FbxConvCommand.h, this line (line 71) is problematic: `settings->maxVertexCount = settings->maxIndexCount = atoi(argv[++i]);` maxVertexCount should not be equal to maxIndexCount, for example, default index type is short, maximum value for...