box2dlights
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Fork of box2dlights by Kalle Hamalainen
This is a huge update of box2dLights as I've ported all the works made by @rinold and @kdenzel about `pseudo3d` lights into current box2dLights implementation. I've also fixed some minor...
I've noticed that on some hardware configurations Lights are not rendered when `RayHandler.useDiffuseLight(false);` and blur is enabled. This is what happens on the same laptop running the same code both...
Added (mainly for myself) the pseudo3d functionality for the directional light. Also tested it for my game i make. Would fix #68 and #40 i guess? Took some code from...
Hi, I either don't understand the concept or it's not possible right now, but I would like to use the effect of a DirectionalLight to be the sun for a...
Currently in box2dlights a box2d body either casts a shadow or not, there is no in-between. However, in my application I need to specify the length of the shadow for...
LighList is still package-private what is really frustrating and limits flexibility. is there a chance for change?
Hello, I think it would be a great feature to allow light to be masked by other bodies when they intersects, let say for example ``` java lightObjectDef.filter.groupIndex = -1;...
Hello! After updating to 1.5 i've noticed that disabling both blur and shadow causes render issues on Mac Os X. Steps to reproduce: 1. Open standard "Box2dLightsTest" 2. Add ```...
Hi and thanks for this cool piece of software 👍 Now my Problem: Everything works fine, but when I start rendering 3D objects in my world, graphic glitches start approaching...
Hello! I'm really enjoying your lib so far, and the only problem with it for me, that when a few lights overlap (or a light has a large radius), game...