gLib2D
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A simple, fast, light-weight 2D graphics library for PSP.
- Introduction *
gLib2D by Geecko - A simple, fast, light-weight 2D graphics library. This library has been designed to replace the old graphics.c library and to simplify the use of pspgu. The goals : keep it simple, keep it small, keep it fast.
- Known limitations *
- Draw & display buffers can't actually be used as real textures. Just a way to get the vram pointer.
- No support for multiples contexts (e.g. sharing coordinates between textures using some g2dBegin calls at a time).
- Manipulating textures (clear, get pixel info...) is not possible.
- When some 512*512 rotated, colorized and scaled textures are rendered at a time, the framerate could go under 60 fps.
- Installation *
- Simply put glib2d.c and glib2d.h in your source directory.
- Then add glib2d.o and link "-lpng -ljpeg -lz -lpspgu -lm -lpspvram" in your Makefile.
- You're done !
- License *
This work is licensed under the LGPLv3 License. See the LICENSE file for more details. You can support the library by marking your homebrew with "Using gLib2D by Geecko".
- Contact *
Please report bugs or submit ideas at : [email protected]
Get the full documentation on : http://geecko.dev.free.fr
Also stay tuned on... https://github.com/GeeckoDev (contributors would be a plus!) http://twitter.com/GeeckoDev