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Where can I get nightly builds?

Open jarroddavis68 opened this issue 3 years ago • 3 comments

Hi, I've tried so many times to build allegro (MSVS) and it's just not working. Well, I get it built, but it's missing stuff and it's just a massive pain.

allegro-i686-w64-mingw32-gcc-10.2.0-posix-dwarf-static-5.2.7.0.zip, the monolith build is what my project is using, however, there have been some needed fixes since this release is why I'm inquiring about nightly or more recent builds.

Can github Actions create new builds automatically? I ask because I saw this: https://docs.godotengine.org/en/latest/community/contributing/testing_pull_requests.html

Sigh, anyway, historically its about another year before a new release? I really need allegro-i686-w64-mingw32-gcc-10.2.0-posix-dwarf-static build with the multisampling fixes for directx and opengl.

jarroddavis68 avatar Jun 08 '21 13:06 jarroddavis68

This is an interesting idea, we certainly could get the MSYS2 builds working automatically.

SiegeLord avatar Jun 08 '21 22:06 SiegeLord

While we think of what to do, here's a build for you: http://slabode.exofire.net/files/allegro-i686-w64-mingw32-gcc-10.3.0-posix-dwarf-static-5.2.8.0.zip

Note that there's no such thing as OpenGL multisampling fixes, we only changed the D3D code.

SiegeLord avatar Jun 09 '21 04:06 SiegeLord

Ah, sweet. Many thanks. I was just struggling, haha, trying to get a mingw build working.

Yeah, if you can get automated builds working, that would be CHOICE! People can more easily test those pull requests and give quicker feedback.

jarroddavis68 avatar Jun 09 '21 04:06 jarroddavis68