Mihail
Mihail
any gvrf app is affected
Temporarily fixed by https://github.com/Samsung/GearVRf/pull/1549
This is still a problem. The workaround I put in needs to be replaced with something better. ``` static void resetInstance(){ //@todo fix for vulkan if (!isVulkan_) { delete instance;...
@sushantojal Since you are dealing with these things, you might be a good person to take a look at this issue. As you can see the vulkan renderer instance is...
I think this happens automatically for any vr app. Not seeing any apis in the mobile sdk for dealing with it.
@dattanand Do you think there is something that we could do?
@rolandrohde Just out of curiosity, are you adjusting the brightness via the Oculus menu? Long-press back key, settings option. Reducing the brightness from there has no effect whatsoever for you?
@retterdesdialogs What did you set onFinish to? Empty implementation? Instance of GVROnFinish or GVROnRepeat? setOnFinish just sets a callback you will receive when the animation is over. It doesn't do...
Specifically for these ``` V/GVRAnimationChannel: Warning: interpolation failed at time 39.75262 V/GVRAnimationChannel: Warning: interpolation failed at time 39.75262 V/GVRAnimationChannel: Warning: interpolation failed at time 0.0 V/GVRAnimationChannel: Warning: interpolation failed at...
Are Test1 though Test4 applicable to the attached HoverButton_v3.fbx.zip? I am more interested in the case where the animation jumps to the first frame really. Silencing bogus is not a...