Mihail
Mihail
I think detachAllComponent's problem is the bi-directional link a SceneObject and its components have more than anything else.
Thanks for the suggestion.
@spakanati123 The cursor is not working in what way? I tried and it works pretty good if you use the trigger button for clicking. If you are clicking via the...
@NolaDonato Please take a look
@itanbp Assimp doesn't generate the normals for us when using the model you referenced (tells us there are no normals). You can still load the model and view it but...
``EnumSet importSettings = EnumSet.of(CALCULATE_NORMALS, TRIANGULATE)`` works. TRIANGULATE required to avoid exception in AiMesh. Doesn't look much like the referenced example though. Added a light but didn't help much.
Works for me too. The mistake I made was not to use GVRImportSettings.getRecommendedSettingsWith so I was missing required import flags. GVRImportSettings.getRecommendedSettingsWith should be at least mentioned in the javadoc if...
Hi, this is something we will look at but I cannot give you a timeframe. It requires changes in how we interface with the Oculus Mobile SDK in addition to...
@Shyri My understanding is that GRALLOC_USAGE_PROTECTED is set by the platform as long as the context and the textures are tagged as protected. So in addition to creating a context...
@Shyri Unfortunately we have no update on this yet.