Mihail
Mihail
I am not aware of any GVRf API for that.
Looks to me like assimp doesn't support this FBX version (7500). Our version supports 7300 and the latest assimp is at 7400. Assimp doesn't "see" the embedded textures so GVRf...
It is possible I looked at the wrong repo. I guess it should be documented where our assimp comes from. I looked at gvrf_assimp in the internal gerrit. Even the...
Hi, I would be curious to know what happens if you use the original GVRCameraSceneObject but in gvr-sceneobjects make the ``setUpCameraForVrMode(1)`` call from the Android main/ui thread after 500ms delay...
@lxc-xx Any luck getting the continuous-video mode to work?
Yes, or some kind of race condition in the app's initialization. You can take a look at our gvr-video sample which by default uses ExoPlayer - in case we might...
I think we need to wait for some preview texture-related event. We need to study it more to determine a real fix but at least you have a workaround.
@snti Do you have anything for us to look at?
Sure. We have not fixed it.
This looks like a build-related issue. Have you tried completely cleaning the trees before building? I just ran the app with 1.5.0 and it worked fine for me.