cube-sdk
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GPU overdraw.
Now it is red.
@liaohuqiu why is it, do you find the way out?
I want to transform the Bitmap in background, instead of in onDraw
, Here is a reference. http://www.cnblogs.com/myzh/archive/2013/03/12/2954899.html , and here is the unfinished work: https://github.com/etao-open-source/cube-sdk/blob/dev/sample-and-tests/src/in/srain/cube/sample/ui/fragment/BitmapFragment.java