away3d-particles-system
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No dispose functions, unable to destroy particle system
There is no dispose function for the EffectGroup or any other of the classes.
The result is, that when I spawn a particle system multiple times and then remove it, after some time I get a flash exception "Vertex Buffer Resource Limit exceeded".
It should be auto recycled by the GC system. And it work well in my program. Could you give me a simple example to reproduce it?