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No dispose functions, unable to destroy particle system

Open Lyve1981 opened this issue 12 years ago • 1 comments

There is no dispose function for the EffectGroup or any other of the classes.

The result is, that when I spawn a particle system multiple times and then remove it, after some time I get a flash exception "Vertex Buffer Resource Limit exceeded".

Lyve1981 avatar Oct 26 '12 09:10 Lyve1981

It should be auto recycled by the GC system. And it work well in my program. Could you give me a simple example to reproduce it?

liaocheng avatar Oct 26 '12 10:10 liaocheng