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A particle system based on Stage3D for Away3D engine

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a3dparticle\animators\ParticleAnimationtor.as,34 行 1024: 正在覆盖未标记为 override 的函数。 ... public function get absoluteTime():Number { return _absoluteTime; } ... then in TransformFollowAnimator.as I find: 63-67 ... override public function set absoluteTime(value:Number):void { _lastTime...

Hi liaocheng, I want to know if it would be possible to pause the generation of particles, but not stop the update of the particles that are already generated. For...

There is no dispose function for the EffectGroup or any other of the classes. The result is, that when I spawn a particle system multiple times and then remove it,...

Hi Liao, Great work on this particle system, it is the best. If I add RandomRotateLocal, my particles disappear. I tried many different values for param["RandomRotateLocal"] but I don't see...

When using the "fire.xml" example and exchanging the ParticleContainer to a TransformFollowContainer, the register limit is exceeded. Before A3D4 Release changes, this worked like a charm. Error: Register overflow! at...

Hi, How can I start and stop a Particle Effect in only one Container. Think about a First Person Shooter were Bullets hit a Target. I dont want to create...