meshtastic-map
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Calculate node density
This is not an issue but a feature request.
I was looking at the map and was asking myself, what's the nerdiest region in the world, based on density of nodes.
I think it would be a cool metric to calculate.
A super easy algorithm is:
For every node
for every other node
calculate distance
if distance < X
count up
density = counter / area (based on a circle of radius X)
The density can then be a gradient color overlay on the map.