Liam Howatt
Liam Howatt
cc @FASTSHIFT I looked at it for a while in the debugger but I couldn't find the root cause of the problem. I think the problem may be somewhere here:...
@niklasf is it correct? https://github.com/lvgl/lvgl/pull/9234#discussion_r2525968157
Thanks @williams-one for the tip about `nema_bind_lut_tex`. I've downloaded the manual too and I see what you mean. This must be very close to what is needed to make it...
I'm glad you were able to find a solution that you shared in the forum. I'll leave this issue open in case someone has an idea about whether this layer...
I see 2 kB layers being being logged. Could you please enable `LV_USE_LAYER_DEBUG` and share what you see on the screen? Here is what I used to reproduce it in...
With the snippet in [this comment](https://github.com/lvgl/lvgl/issues/8817#issuecomment-3259457119) I only see a small layer allocation. Are you able to try with that C snippet, send your exact LVGL version, and also search...
Are you able to share something I can reproduce the issue on? I see your platform is Visual Studio 2022. I should be able to debug it if you can...
Closing as it should be fixed by #8537
I'm inclined to say it's a bug with Nema's `nema_fill_rounded_rect_aa`. cc @MarkIoanAmat  Only two draw tasks are executed to draw this. One fill for the screen background and one...
We are connecting with the related vendors about it. Here is an isolated example to reproduce without LVGL. ```c nema_init(); nema_vg_init(800, 480); nema_cmdlist_t cl = nema_cl_create(); nema_cl_bind_circular(&cl); memset((void *) 0x20000000,...