Liam Howatt
Liam Howatt
> I think an `lv_display_set_matrix_rotation(display, true/false);` would be the most flexible. I think something like this is ok because it can be upstream of user code which doesn't know/care what...
> > I'm not seeing any quality issues when I test. Why would it work fine for me but not you? I enabled ThorVG. > > Have you enabled VG-Lite...
Ah, thanks. What are you using for your simulator window? I'm getting a few different issues but I'm not sure if they're related to this PR. - A crash with...
Thanks, it worked. I see some other issue when things move but I'm going to ignore OpenGL until SDL is stable. Currently OpenGL doesn't actually support standard display rotation so...
@mysterywolf do you have time to update this PR?
Oh and please move the include to lvgl_private.h
Hi all, kisvegabor's suggestion to redefine `USE_FREERTOS_TASK_NOTIFY` as `0` works without build issues and eliminates the problem if it is changed in `lv_freertos.h` where the macro is defined, instead of...
@arthurlutz I think the version of libc that the binary tries to link may be based on the version of the toolchain it was compiled with. I'm not sure how...
@arthurlutz C++17 didn't exist when that compiler was released so it doesn't support the flag `-std=gnu++17`. If you're not using thorvg then you can just not compile it in your...