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unrealistic friction
See https://codepen.io/anon/pen/xjXGBE.
The box will slide really really slowly down the hill. In real world the static friction would have kicked in much earlier and stopped the object from moving. How can we simulate that?
I think this could be caused by #612 (which should be re-opened).
I have the same problem, and we can even see in the Friction demo, where you can spawn a box with maximum friction and static friction and the object still slides. Even applying Infinity doesn't help.